Holding page Opening 2026

Watch this space.

Karaktär is a new character art studio, opening later this year. Art direction, character design, sculpt, and the finish that decides who a character is.

Currently
Status In studio · sharpening tools
Discipline Direction · design · sculpt
Doors open Later in 2026
02 / 04The studio

A working studio, in the quiet before.

Karaktär is a new character art consultancy, currently taking shape. The studio brings twenty-plus years of AAA experience to the questions that decide a character: who are they, how do they read, and what does the silhouette do at thirty meters.

Day to day that means art direction, design, sculpt, and texture. The pass that pulls a piece together — before the rig, after the concept, in the bit where finish lives. And, when a long export chain becomes unbearable, the small Maya script that fixes it.

The studio works on-site or remote, co-dev with an existing team or independently on a defined slice. The right answer is whichever lets the work get finished.

Three pieces, finished, beat ten that almost are. That's the working principle. More soon.

Founded
2026
Discipline
Art direction · design · sculpt · texture
Engagement
On-site · remote · co-dev
Approach
Senior craft · three finished, beats ten almost
Doors open
Later in 2026
03 / 04The practice

What the studio will do.

01Direct

Art direction.

The pass that decides who a character is. Silhouette, costume language, the read at thirty meters. Brief-to-pitch, or concept-to-final on a small team.

02Design

Character design.

Concept and design work for heroes, NPCs, costumes, and creature rosters. Grounded shapes, real materials, choices that survive into the sculpt.

03Sculpt

Sculpt & finish.

High-fidelity character sculpting, texturing, and look development for real-time engines. The bit where finish lives — the pass that makes a piece feel made, not assembled.

04 / 04Stay close

Get word when the doors open.

No list. No funnel. One note when the doors open.